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  SIXWING

 

Takara re-issued its third set of Micromasters called Sixwing in February 2003 which I ordered from BigBadToyStore.  Sixwing retails in Japan for 3,600 (300 per box) was originally released as TF-02 back in 1992, but has been re-released in different colors and as a Destron vice Cybertron.  As with previous releases, Takara decided to produce Sixbuilder with US-styled lettering, tampo printing vice stickers, and follow the PVC-style box.  The box (case) is smaller the standard PVC box which measures 9.75"L x 5.75"W x 5"H.  This box contains two sets of six separate components in individual boxes.  Unlike the PVC's, an instruction sheet is inserted so that the number for each particular figure is visible through the port hole on the front of the box.  This allows you to select a figure you need before you open it.  There are two sets of Sixwing's per case with a couple of regular figures replaced by "White" variants which create Berserker.  I received White Raker & Falcon chase figures identified in RED letters below.  The case I received had the following box layout:

Left-side (Back to Front) Right-side (Back to Front)
      1 - Chaingun          1 - Chaingun
      2 - Missile Run          2 - Missile Run
      3 - Raker          3 - Raker
      4 - Supersonic          4 - Supersonic
      5 - Flanker          5 - Flanker
      6 - Falcon          6 - Falcon


Sixwing case (12 boxes)


Sixwing box


Sixwing's contents
 

The individual boxes measure 4"H (4.875"H with flap) x 2.75"W x 1.625"D and is priced at 300 each which is clearly marked on the case.  Each box contains the individual vehicles in plastic bags, an instruction sheet/catalog, and parts to create Sixbuilder robot.  There are 4 panels on each side of the instruction sheet/catalog printed in black & white (instructions) and color (catalog).  The instruction sheet also includes a "character spec" which was fully translated by Doug Dlin and identified in RED throughout this page.


Wing Team (Sixwing components): Chaingun, Missile Run, Raker, Supersonic, Flanker, and Falcon

 


Micromaster CHAINGUN
Combat Helicopter


The Wing Team Leader.  His high-performance hovering ability lets him transform freely in flight.  His preferred tactic is to circle silently around behind his foe and then attack.  "The surest way to defeat an enemy is from behind," is his motto.  Won the position of leadership by his strength.

 


  • Chaingun is packaged with Sixwing's Pelvic/Thigh and is identified as figure #1 (Leader)
  • Chaingun transforms and connects to Sixwing's back

VEHICLE MODE:  Chaingun is a Black helicopter with Orange & Silver parts and a Turquoise rotary blade.  His landing gear is made up of two free spinning wheels located beneath and on either side of canopy.  He measures almost 2.5" in length and his Destron symbols are tampo stamped on the left & right sides of his main body.

ROBOT MODE:  To transform Chaingun into robot mode, fold out the canopy part 180 to create his feet.  The second step is to lift up the tail piece so that it rests over the rotary blade. 

Chaingun now stands at approximately 2.25" tall in robot mode.  His head is made up of Grey plastic and a close-up shot shows some Blue paint applied to his visor. 

The copyright marking can be found on the outer right-hand side of his Grey leg part in robot mode.  It is printed in Black lettering in the format below:

'92 '02 TAKARA
CHINA


Vehicle Mode


Robot Mode


Close-up of
Chaingun


Micromaster MISSILE RUN
Sonic-Speed Bomber

A schemer, he is the team's tactical officer.  Has high-performance stealth abilities.  With his strategical instructions to his teammates, he can provide more precise orders than Chaingun.  Harbors a strong rivalry with Diego of the Liner Team.


 


  • Missile Run is packaged with Sixwing's Chest and is identified as figure #2
  • Missile Run transforms into Sixwing's chest

VEHICLE MODE:  Missile Run is a Black bomber jet with some White, Grey and Turquoise parts.  Some Silver, Red and Purple paint is also noted on Missile Run.  He has two free spinning wheels located underneath the main body and towards the rear of the jet.  Missile Run measures approximately 2.25" in length.  His Destron symbol is tampo stamped on the top of the jet.

ROBOT MODE:  To transform Missile Run into robot mode, rotate the tailfin part upward 180 which will form his feet/base as well as reveal his Turquoise legs.  Lift up the nosepiece 180 which will rest on Missile Run's back.  Now fold the tips of each wing upward and adjust his legs to stand him up without tipping over.  Unfortunately, his knee joint won't lock into place so Missile Run leans towards the rear and eventually falls over.

Missile Run stands at approximately 2.25" tall.  In this mode you can see the Purple paint application on his pelvis as well as Silver on his torso and Black paint on his helmet.

The copyright marking can be found under the left wing in vehicle mode which is printed in White lettering.


Vehicle Mode


Robot Mode


Close-up of Missile Run


Micromaster RAKER
Space Shuttle

Raker excels in outer space combat and can make atmospheric re-entry under his own power.  He specializes in diving attacks from high altitudes.  A real flirt, he has frequently fallen into crises through his relations with femmes.
 


  • Raker is packaged with Sixwing's Gun & Right Hand and is identified as figure #3
  • Raker transforms into Sixwing's right arm

VEHICLE MODE:  Raker is a Black & White space shuttle with some painted parts such as the windows which are painted Black.  Raker has a pair of static wheels located under the main body and towards the front.  A third free spinning wheel is located towards the rear of the shuttle.  Raker measures approximately 2.75" in length and has two Destron symbols on top of each wing.

ROBOT MODE:  To transform Raker into robot mode, rotate the two Black parts on either side of the main body downward slightly, then rotate the rear of the shuttle upward 180 to create his feet/base.  Next, rotate the nosepiece downwards to create his torso and reveal his head.  Finally, fold the wings inward.

Raker now stands at approximately 2.25" tall.  In this mode you can see that his helmet has some Silver paint applied to the front of his face.

The copyright marking can be found at the end of the shuttle in vehicle mode which is printed in Black lettering.


Vehicle Mode


Robot Mode


Close-up of Raker


Micromaster SUPERSONIC
Supersonic Passenger Jet

Loves beautiful objects, hates taking part in operations that get his frame dirty.  Since he is always seeking beauty, even in attacks and destruction, he frequently conflicts with Chaingun over strategies.  Prefers flying at high altitudes above the clouds so rain won't get him wet.


 


  • Supersonic is packaged with Sixwing's Head & Left Head and is identified as figure #4
  • Supersonic transforms into Sixwing's left arm

VEHICLE MODE:  Supersonic is an White, Purple and Lavender Concorde jet with Blue paint applied to his windows.  The Purple paint is applied to the forward edge of his wings as well as the rear.  Supersonic measures approximately 2.75" in length and two Destron symbols are tampo printed on the top of each wing.

ROBOT MODE:  To transform Supersonic into robot mode, lift the rear section of the jet up and outward 180 to create his feet/base.  Rotate the nosepiece downward to create his torso and reveal his head.  His Black leg parts should bend slightly towards the rear so that his weight is evenly displaced over his feet.  Lastly, fold the wing tips upward or facing the front in robot mode.

In this mode, Supersonic stands at slightly over 2.5" tall.  His helmet is White with some Blue applied to his face which is quite plain in my opinion.

The copyright marking can be found under the right wing in vehicle mode and is printed in Black lettering.


Vehicle Mode


Robot Mode


Close-up of Supersonic


Micromaster FLANKER
Jet Fighter


The kind who's out to please everyone, Flanker specializes overall in attacking the weak from behind the protection of the strong.  Always alternating in siding with either Chaingun or Supersonic, he actually views them both as beneath him.  Secretly aiming to take the leader's position for himself.


 


  • Flanker is packaged with Sixwing's Right Foot and is identified as figure #5
  • Flanker transforms into Sixwing's right leg

VEHICLE MODE:  Flanker is a Turquoise jet fighter with some Grey and Black parts.  Also noted is Silver, Black and Blue paint which is applied on the canopy and engines.  There are two free spinning wheels located underneath the body and wings.  There isn't a static forward landing gear which is why the figure looks like it tilted downward.  Flanker measures approximately 2.5" in length with two Destron symbols tampo printed on the tope of each wing.

ROBOT MODE:  To transform Flanker into robot mode, pull out the rear section so that the middle joint, previously in an "L" shape, is parallel to the rest of the body.  Fold the nosepiece upward 180.  Lastly, rotate both wings upward or towards the rear in robot mode.

In this mode, Flanker now stands at 2.25" tall and reveals more Black parts with some Silver paint applied to his torso and face.  It's difficult to see in these photos but Flanker has Red paint applied to his eyes.

The copyright marking can be found underneath the right wing in vehicle mode and is printed in Black lettering.


Vehicle Mode


Robot Mode


Close-up of Flanker


Micromaster FALCON
Jet Fighter

The hardest worker on the Wing Team.  Terse of speech, this soldier follows orders faithfully.  However, he is also the only soldier among the Destrons to wonder why he evolved into a Destron and not a Cybertron, even as he continues fighting.
 


  • Falcon is packaged with Sixwing's Left Foot and is identified as figure #6
  • Falcon transforms into Sixwing's left leg

VEHICLE MODE:  Falcon is a Lavender and Grey fighter jet with some Silver paint applied to the wings.  There is also Blue paint on the canopy and dark Grey paint applied to his engines.  As with Flanker, Falcon has two free spinning wheels located underneath the body and wings and no nose gear.  Falcon measures approximately 2.25" in length with two Destron symbols which is tampo printed on the top of each wing.

ROBOT MODE:  To transform Falcon into robot mode, pull out the rear section so that the middle joint, previously in an "L" shape, is parallel to the rest of the body (photo on right shows Falcon with the "L" shaped joint not extended...damn!).  Fold the nosepiece upward 180.  Lastly, rotate both wings upward or towards the rear in robot mode.

In this mode, Falcon stands at approximately 2 25" tall.  His color scheme now includes a Turquoise pelvis & torso, Silver painted midsection, and Red paint applied to parts of his torso and eyes.

The copyright marking can be found underneath the left wing in vehicle mode which is printed in Black lettering.


Vehicle Mode


Robot Mode


Close-up of Falcon


Skyswipe Jet Mode


I may be translating the catalog incorrectly, but I believe that this mode is called Skyswipe.  I haven't found any mention of this anywhere, but if I am incorrect, please send me an e-mail :)

The Jet Mode is created by combining all of the individual pieces that accompanied each figure.  Each of the instruction sheets identify the steps to create this mode.  We'll start off by taking the chest/shoulder part and connecting it to the pelvic/thigh piece.  They are connected by the pegs on the chest part and the holes behind the pelvic/thighs.  Now take the Gun and slide the pegs on either side down the rails between the thighs.  The Gun now forms the nosepiece of the Jet.  The pelvic/thigh forms the fuselage and chest becomes part of the wings.

Take the left foot and connect the inner peg to the hole of the left fist which in turn connects to the peg on the left side of the chest piece.  Do the same for the right side.  Now take Sixwing's head and connect it to the peg on the back of the chest piece (rear of the jet) and rotate the head so it's facing downward.  The final outcome should look like the photos provided.


 


Berserker Sixwing

 



Takara included parts to create this chase figure called Berserker. 
As stated earlier, my case of Sixwing figures included two chase parts which were Raker and Falcon. 

Sixwing's color scheme is White with some Pearl-White parts such as his chest, pelvis, gun and feet.  There are also some paint applications which include Silver & Gold on his chest piece and thigh part.

The Autobot symbol is tampo printed in Purple on each figure.  His head has some Silver paint on his face with Red eyes.  It is odd to see a Cybertron with a Purple Autobot tampo stamp and kind of made me wonder why not Red?

Anyhow, I attempted to acquire the missing parts through the Transformers newsgroup but didn't have any luck.  So instead, I searched online and found out that Captured Prey was selling a complete set.  In October 2003 I received my Berserker chase figure and finally found some time to take some photos and add this page to my site.

 
 

Chaingun with Pelvic/Thigh part

Missile Run with Chest part

Raker with Gun & Right Hand parts

Supersonic with Head & Left Hand parts

Flanker with Right Foot part

Falcon with Left Foot part


ENTER THE DESTRON SIXWING!!

Deep in the night, the shadow of a plane neared the Cybertron base unnoticed.  Using his stealth abilities to their fullest, Missile Run of the Sixwing team was attempting to infiltrate the base. Cutting his engines, Missile Run silently glided in to a landing.

"Transform!"

Shifting to robot mode, he eluded the automatic surveillance network and succeeded in sneaking inside.  Confirming there was no one watching the passageway, Missile Run infiltrated even deeper into the base.  His goal was to capture the Cybertron capsules sleeping in compressed storage.  Not all the Seiberdroids who had crashed on Earth had evolved into Micromasters.  The Seiberdroids who were in compressed hibernation still remained asleep, not yet given a vehicle into which to evolve.  This measure had been taken based on a decision by Diego and the other Cybertron warriors, who had no wish to increase the number of teammates who might be evolved into Destrons.

The instant Missile Run reached for the capsules, a piercing alarm rang out, and he found himself held at gunpoint by Road Police, who was first to charge in.  "Hold up!" Road Police cried out, bringing Missile Run to a halt.

"You think we'd pass up a chance to make more friends?" Missile Run snapped sarcastically. Then he snapped his fingers, and the wall behind

Road Police blew apart with a roar, the result of a pinpoint attack by the Destron soldier Raker. Missile Run made good his escape, and the pursuing Cybertron warriors found themselves faceplate to faceplate with the Destron Wing Team.

"The operation has failed," Chaingun's furious shout echoed.  "Destroy everything! Combine!!" And at his command, they did just that, forming Sixwing.  As Sixwing flew freely through the air and attacked, the Cybertrons found themselves faced with a difficult fight.

"Well, we'll just combine too," Sixturbo said, entering the fray, but he also found himself hard pressed by a foe who could transform at will while attacking from the sky.

"Help's on the way!" Sixliner said, arriving to back him up.  In his hand, he clutched a modified Vaccine Program Gun.  (This was a modification of the program that saved the reverse-evolved Sixturbo.  Sireen had developed it in the hope that it might reverse-evolve Destrons into Cybertrons.)  "Bullseye!" Sixliner scored a direct hit on Sixwing.  As Sixwing suffered in pain, his body began to turn white.

"Just the opposite of what happened to 'Turbo," Sixliner rejoiced in his success.  Reborn in mid-air into a pure white body, Sixwing now sported a Cybertron emblem gleaming on his chest.

"Welcome back, CYBERTRON warrior Sixwing," Sixturbo said, extending his hand.

"Wait!" Sixliner said, holding him back.  "Look at his Cybertron mark." They heard a sinister chuckle from the white Sixwing, who bore a purple Cybertron symbol on his chest.  "Just as I'd planned.  I've gained a new power, the power of an evil Cybertron.  Behold the birth of Berserker Sixwing!"

...and the battle between Cybertron and Destron continues...

 


Sixwing Robot Mode

     

Sixwing is the robot created by combining all 6 vehicles and the additional parts included in this set.  He stands at 7" tall and approximately 4.5" wide (arms to side) when fully combined.

I did not find any translations online for Sixwing in gestalt mode which is normally included with the re-issue Micromasters.  If anyone finds them, send them my way so I can update this page :)

TRANSFORM TO ROBOT MODE:  I'll start with transforming the legs, torso, then arms as I did with the other Micromasters.  Remember, the transformation instructions below start with each figure in robot mode vice vehicle mode.

The first thing you need to do is start with Falcon & Flanker.  Both of these figures have peg holes at the end where the engines are located which need to be connected to the pegs on each foot.  Flanker connects to the right foot and Falcon connect to the left.  If you're unsure which foot is the left or the right, just turn it over and you'll find either an "L" or "R".  The wings of each jet should face towards the toes.  Make sure you fold out one of the wings (outer leg) for each jet.  Collapse the "L" joint for each jet which will lock in place and provide support for Sixwing.  Now take the pelvic/thigh part and attach the knee pegs to the holes underneath the front of each jet.  The nubs on the front of the vehicles should lock into place.

Now onto the torso.  Take Missile Run and transform it so that the nosepiece is in its' original position (jet mode), fold out the wings, then rotate the Turquoise legs downward 90.  Missile Run should be in an "L" shape.  Connect the chest piece peg located in the center towards the rear to the end of Missile Run and combine it to the torso part.  Now connect the chest to the legs by inserting the pegs of the chest piece to the holes on the back of the pelvic/thigh piece.

The next part will connecting Chaingun to Sixwing's back.  Rotate Chaingun's lower-half of his body at the waist downward 90.  Now rotate the nosepiece upward 90 and connect him to the peg behind Sixwing's pelvic region.

The next part to work on is the left then right arms.  Take Supersonic and straighten out the joints connecting to his Black legs.  Rotate the rear section downward 90 which will connect at the shoulder.  Connect the left fist by placing it over Supersonic's head.  This should lock into place.  Now connect Supersonic to Sixwing's left shoulder peg.  Left arm is complete.


Close-up of Sixwing's head

Moving on to the right arm, rotate the lower-half of Raker downward 90 which will connect at the shoulder.  Connect the right fist by placing it over Raker's head.  This should lock into place.  Now connect Raker to Sixwing's right shoulder peg.  The last thing is to connect Sixwing's head to his body and gun to his fist.
 

Sixwing is a very colorful figure and Purple is the most apparent.  I really like his helmet and the choice of colors for his eyes.

As with the other Micromasters, Sixwing has very little articulation in robot mode.  His head can rotate and his arm can raise/lower to the side as well as the front.  There isn't really much room to extend his arms towards the front since his chest piece extends over the shoulders.  The photo above gives you an idea of what I mean.

Since there aren't any stickers to this re-issue, I think that the placement of the Destron symbols on Sixwing are just fine as they are clearly visible in both vehicle & robot modes.

Overall, I really like all of the Micromaster reissues and especially Berserker!  Sixtrain is in hand and will be updated on my site soon.  I have no idea if anymore Micromasters will be released, but hopefully the re-issues don't end anytime soon :)

** Special thanks to Doug Dlin for the translations **

 

Send E-Mail to Rik Ruff with any comments
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