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SIXLINER |
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Takara
re-issued its first set of Micromasters called Sixliner in May 2002. Sixliner was originally released in Japan as C-370 back in 1991.
In this release, Takara decided to produce Sixliner with US-styled
lettering, tampo printing vice stickers, and follow the PVC-style box.
The box (case) is smaller the standard PVC box which measures
9.75"Lx5.75"Wx5"H. This box contains two sets of six separate
components (trains) in individual boxes. Unlike the PVC's, there
is a circular hole on the front of each box which allows you to see a
number that equates to a particular figure so you know what you get
before you open it.
The
individual boxes measure 4"H (4.875"H with flap)x2.75"Wx1.625"D.
As stated above, there are two sets of Sixliner's per case with no color
variations. I haven't opened the second set to confirm this, but
I'm basing this on comments from other collectors on ATT. Each box
is priced at „300 which is clearly marked on the case. I purchased
my case from BigBadToyStore.com in June 2002.
Each box
contains the individual trains in plastic bags, an instruction
sheet/catalog, and parts to create Sixliner robot. There are 4
panels on each side of the instruction sheet/catalog printed in black &
white (instructions) and color (catalog). The instruction sheet is
placed towards the front of the box so that the number is visible
through the hole as mentioned above. The instruction sheet also
includes a "character spec" which has been graciously translated by Doug
Dlin. One thing that isn't identified on the instruction sheet is
the Military Vehicle modes which take the parts from Sixliner's robot
and attach to Leif, Diego, and Spark.
Character
specs are displayed next to each figure below which is easily identified
in RED and the order is determined by the
assigned number on their instruction sheet.
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Sixliner case (12
boxes)

Sixliner box

Sixliner's contents
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Sixliner components:
Diego, Spark, Alan, Leif, Joe, and Night

Trains hitched together |
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Micromaster Warrior
DIEGO
Steam Locomotive
The leader of the Liner Team and peacemaker of the Cybertron
Micromasters. Contrary to his powerful outward appearance, he is a
delicate logicalist. However, when his anger reaches its peak, not even
his teammates can restrain his power. He is also an expert marksman.
- Diego is
packaged with the Sixliner Rifle and Head and is identified as
figure #1
- Diego
transforms into Sixliner's Back
VEHICLE
MODE: Diego is a Black steam locomotive with White &
Silver painted trim. There are 4 Black wheels which provide
a smooth roll and an extendable hitch to connect with Alan.
Diego measures 2" long and 7/8" tall. His Autobot symbol is
tampo printed on his left-front fairing (shown on right).
ROBOT
MODE: To transform Diego into robot mode, rotate the
rear downward 90° and rotate arms upward. In this mode,
Diego stands at 2.5" tall and 7/8" wide. His color scheme
includes Black, Orange, Grey with Gold & Silver painted on his
torso and stomach/face.
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees. What can you expect from a Micromaster?
The copyright
marking can be found behind the front section of the train that
connects to the legs. It's printed in White lettering in the
format below:
'92 '02 ©TAKARA
CHINA |

Vehicle Mode

Robot Mode

Close-up of Diego |
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Micromaster Warrior
SPARK
Tokaido 100 Line Bullet Train
A young warrior who prides himself on his speed. Among his team, he's
most compatible with Leif, and they often act in concert. Owing to his
youth, he sometimes has his own way with matters and is something of a
roughneck. Specializes in controlling water.
- Spark is packaged
with Sixliner Right Foot and is identified as figure #2
- Spark
transforms into Sixliner's Torso
VEHICLE
MODE: Spark is a White bullet train with Blue, Black
and Yellow painted parts. The Blue trim outlines the Black
windows and lower section of the train. There are 4 Red wheels
which provide a smooth roll and an extendable hitch to connect with
Leif. This is the only train that doesn't cover the robots Red
head in vehicle mode. Spark measures 2 1/8" long and
approximately 1" tall. His Autobot symbol is tampo printed on
the front nosecone (shown on right).
ROBOT MODE:
To transform Spark into robot mode, rotate the rear downward 90°,
then rotate his head and arms upward. In this mode, Spark
stands at 2 1/8" tall and 7/8" wide. He is the shortest of the
six robots since the nosepiece is connected to his back vice head.
His color scheme includes White, Black, and Red with Silver painted
on his stomach & face and Yellow on his torso (inverted triangle).
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees.
The copyright
marking can be found underneath the train between the front wheels
which is printed in White lettering. |

Vehicle Mode

Robot Mode

Close-up of Spark |
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Micromaster Warrior
ALAN
T.G.V. (Train ą Grande Vitesse)
A quiet warrior, more of a logicalist than Diego. Uses his skill at
controlling electrical items. The Mega-techvolt he wields makes the
Destrons shake in their foot casings. In the opinion of the always cool
and gentlemanly NIGHT, Alan tends to fade into the background.
- Alan is packaged
with Sixliner's Pelvic/Thigh part
- Alan transforms
into Sixliner's Right Arm
VEHICLE
MODE: Alan is an Orange & Grey French train with Black
& White painted parts. There are 4 Red wheels which provide a
smooth roll and an extendable hitch to connect with Diego.
Alan measures 2 1/8" long and 7/8" tall. His Autobot symbol is
tampo printed on the left-front side of the roof (barely visible in
my photo shown on right).
ROBOT MODE:
To transform Alan into robot mode, rotate the rear downward 180° and
rotate arms upward. In this mode, Alan stands at 2.5" tall and
7/8" wide. His color scheme includes Black, Orange, Grey
(including Red visible wheels) with Silver painted on his pelvis and
face.
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees.
The copyright
marking can be found behind the front section of the train that
connects to the legs which is printed in White lettering. |

Vehicle Mode

Robot Mode

Close-up of Alan |
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Micromaster Warrior
LEIF
Tohoku 200-2000 Line Bullet Train
Has a poetry-loving romanticist side, but his combat style is wild and
destructive. Many are shocked by this gap, but when teamed up with
Spark, Destron attacks are nothing to him. Manipulates wind to take
down his enemies.
- Leif is packaged
with Sixliner's Left Foot
- Leif transforms
into Sixliner's Left Arm
VEHICLE
MODE: Leif is a White bullet train with White, Green
and Black painted trim. The Green trim outlines the Black
windows and lower section of the train. There are 4 Red wheels
which provide a smooth roll and an extendable hitch to connect with
Spark. Leif measures 2 1/8" long and 7/8" tall. His
Autobot symbol is tampo printed on the right-front side of the roof
(barely visible in my photo shown on right).
ROBOT MODE:
To transform Leif into robot mode, rotate the rear downward 180° and
rotate arms upward. In this mode, Leif stands at 2.5" tall and
7/8" wide. His color scheme includes White, Black, Grey, Red
with Silver painted on his torso and face.
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees. What can you expect from a Micromaster?
The copyright
marking can be found behind the front section of the train that
connects to the legs which is printed in White lettering. |

Vehicle Mode

Robot Mode

Close-up of Leif |
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Micromaster Warrior
JOE
Super Hitachi 651 Line
Limited Express Train
A specialist in information analysis. Controlling his probe "Gripper,"
he obtains all sorts of intelligence, analyzes it, and uses it to guide
battles to his advantage. He's a good sort, extremely sociable of
character. His counseling abilities are outstanding, resolving the
worries of many a Cybertron. Uses his skill at manipulating
electricity.
- Joe is packaged
with Sixliner's Fists
- Joe transforms
into Sixliner's Right Leg
VEHICLE
MODE: Joe is a Cream express train with Grey and Black
painted trim. There are 4 Red wheels which provide a smooth
roll and an extendable hitch to connect with Night. Joe
measures 2 1/8" long and 7/8" tall. His Autobot symbol is
tampo printed on his right side towards the front (not shown in my
photo...oops!).
ROBOT MODE:
To transform Joe into robot mode, rotate the rear downward 180° and
rotate arms upward. In this mode, Joe stands at 2 1/4" tall
and 7/8" wide. His color scheme includes Cream, Black, Red
with Silver painted on his torso and face and Blue painted on his
helmet and pelvis.
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees.
The copyright
marking can be found behind the rear section of the train that
connects to the legs which is printed in Black lettering. |

Vehicle Mode

Robot Mode

Close-up of Joe |
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Micromaster Warrior
NIGHT
EF66 Blue Train or Sleeping Train
A self-style ninja warrior. Operating in darkness is his specialty, and
when the battle stretches out for ages, this tough guy can take it.
Wields the all-purpose machine "Wingard," going into action on land, sea
and air. Has a special ability to control darkness. Rather talkative
for a self-styled ninja.
- Night is
packaged with Sixliner's Chest part
- Night
transforms into Sixliner's Left Leg
VEHICLE
MODE: Night is a Blue train with White & Grey
painted trim, Black windows and Yellow headlights. There are
4 Red wheels which provide a smooth roll and an extendable hitch
to connect with Joe. Night measures 2" long and 7/8" tall.
His Autobot symbol is tampo printed on his left-front side (shown
on right).
ROBOT
MODE: To transform Night into robot mode, rotate the
rear downward 180° and rotate arms upward. In this mode,
Night stands at 2 3/8" tall and 7/8" wide. His color scheme
includes Blue, Orange, Grey (Red visible wheels) with Yellow
painted on his face and chest and Silver painted on his stomach.
Articulation:
Very simple with hinge joints at his shoulders, upper legs, and
knees.
The copyright
marking can be found behind the front section of the train that
connects to the legs which is printed in White lettering. |

Vehicle Mode

Robot Mode

Close-up of Night |
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Military Vehicle Combiner Modes
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The Military Vehicle
Combiner modes are not documented in the instruction sheet in this
release, but rather the original issue of Sixliner. Since it is a
re-issue I thought I'd include these omitted modes.
The first mode
combines Sixliner's right foot, rifle, fists, and head to create the
Gripper Probe. The fists and head connects to the pegs on the
rifle which connects to the peg hole on the foot, and finally connects
to Spark's hitch. Spark is the leader of the train team.
The second mode
combines Sixliner's pelvic part to create the Mega-techvolt. This
part connects to the peg hole on top of Diego.
The third mode
combines Sixliner's left foot and torso to create the Wingard. The
torso part connects to the peg hole on the foot which connects to Leif's
hitch.
The idea of taking all
of Sixliner's parts and creating something useful such as weapons is a
nice touch. No loose parts lying around is good.
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Gripper
Probe |
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Mega-techvolt
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Wingard |
Sixliner Robot Mode |
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Sixliner
is the robot created by combining all 6 trains and the additional parts
included in this set. He stands at 6 7/8" tall and 4.25" wide
(arms to side).
TRANSFORM TO ROBOT MODE: I'll
start with transforming the legs, torso, then arms. The first
thing you need to do is start with Night & Joe. Fold out the latch
on the front of both figures (Black part on Joe & Grey part on Night).
This part will be used to lock the trains to the leg/pelvic part.
Night and Joe will slide over the rails of each foot part. Joe
connects to the right foot & Night to the left. An L and R is
visible on the underside of each foot. Now connect the pelvic part
to each train and make sure the latch locks in place.
Now moving on to the
torso. Connect the peg part to the pelvic peg hole. Take
Spark and
fold down the rear section 90° at the hip joint. Now rotate the
lower section upward 90° (may have to adjust the arms slightly) so that
the train is in a "Z" formation. Rotate his head upward.
Take Spark and slide him onto the rails of the torso part (should lock
into place). Take Sixliner's head and place it over Sparks head.
Now take Diego and rotate the rear part (knee joint) 180° then connect
it to the peg behind the pelvic part. Diego's front part should
rest on the back of Spark (shown in photo on right).
The arms are created
using Leif (left shoulder) and Alan (right shoulder). Both figures
have the same transformation so we'll start with rotating the front
section at the wheels downward 90°, then rotate the lower section 180°.
Now connect the fists to each arm by sliding them into the rails.
Finally, connect each arm to the peg joints at the shoulder (torso
part). Don't forget to connect the rifle to either fist.
Sixliner's color scheme
is obviously made up of Orange, White/Cream, Blue, Green, Grey, Black,
Red, Gold & Silver. The combination looks great even without the
use of stickers. Sixliner's head is made up of a Red helmet, Blue
eyes, and Silver painted face.
Sixliner has very little
articulation in robot mode. His head can rotate and his shoulders
can raise/lower to the side as well as the front. You can't expect
too much from a Micromaster. |

Rear view of Sixliner

Side view of Sixliner

Close-up of Sixliner's
head
Since there aren't any
stickers to this re-issue, I think that the placement of the Autobot
symbols on Sixliner are perfect. The symbols are visible on
Sixliner's shoulders, torso, back, and just below the knees of either
leg. Tampo printing is definitely better than applying stickers in
my opinion.
I think the paint job is
excellent, connections are snug/sturdy, colors are decent, and overall
gets a thumbs up!
**
Special Thanks to Doug Dlin for the Character Spec translations ** |
A NEW TRANSFORMER LEGEND BEGINS!!
The Transformers' home world of Seibertron had been exhausted by the
Great Wars of their past. In the course of the wars, the
good Transformers, known as the Cybertrons,
lost both the Matrix, which was the amassment
of their wisdom, and their leader, Convoy. However, after
the Great Wars ended, a number of Seiberdroids (Seibertronians
without the ability to transform) confirmed
that Convoy had escaped into outer space in
combat. They planned to seek out the Matrix and Convoy, both
to restore their world and for the sake of the
Cybertrons. Organizing an
exploration fleet, they journeyed into space, following
the traces of the Matrix. During their investigative
travels, an accident sent a dimensional
shockwave washing over the Seiberdroids, and
they were teleported to a remote area of the galaxy, where they
crash-landed on the third planet of our solar system. The
damage to their ship left them with no means
to contact or return to Seibertron, but the
dimensional vibrations also evolved the Seiberdroids so they
gained the ability to transform. This was the birth of the
Transformer Micromasters. In rapid
succession, the Seiberdroids began transforming into Earthly
vehicles, but as a side effect of the evolution, evil minds
emerged in some of them, who evolved into the
evil Transformers known as Destrons.
Gradually, Micromasters were divided into two
forces. A new battle began
between the Destrons, who plotted to conquer the Earth and return
home to Seibertron, and the Cybertrons, who wanted to co-exist
with Humanity, set their sights on the cosmos
with them, and continue their search for the
Matrix.
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